The moon with microdisplacement



So yeah, another celestial body completed, used microdisplacement, so craters and terrain are 3d and with infinite detail. Already calculated that rendering the animation will take 24h, rendering 468 frames 2560x1080, 3 minutes each on 32 CPU threads (can't use GTX980, since the project uses 5GB of ram). There are cold nights now, so I don't mind!



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