The moon with microdisplacement

by 07:08:00


So yeah, another celestial body completed, used microdisplacement, so craters and terrain are 3d and with infinite detail. Already calculated that rendering the animation will take 24h, rendering 468 frames 2560x1080, 3 minutes each on 32 CPU threads (can't use GTX980, since the project uses 5GB of ram). There are cold nights now, so I don't mind!



Radiotelescope CGI

by 12:25:00
Here is my latest CGI, the render took 25 minutes on two CPUs, 32 threads. Rendered in cycles engine, 512 samples, 2560x1080 resolution.

Titan IIIE with launch complex

by 13:02:00
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